Friday, October 19, 2007

Placement Map and Precedents

This is a general idea of where the object I'm designing will be in the market. In my research I realized that there are two main categories except for being a designer toy and being s commercial toy that is easily accesible: There are two ways to communicate. the product is eather a portal for two people to communicate (Two-way communication) or an object that communicates with the user (one-way communication).
The object I'm working on seems to be towards the top and on the line, because in order to have a healthy use of the object, other people are needed but they are not needed at the time of interaction.

The List of Product Research:
++ means the product is in the placement map.
== means it isn't.

++Keepon
==The Remote-Controlled Laser Combat Cars: http://www.hammacher.com/publish/74287.asp?promo=new_items&cm_ven=CJ&cm_pla=1781363&cm_ite=Hammacher+Schlemmer&cm_cat=1511450

==Help an Octopus Find his Legs: http://www.yankodesign.com/index.php/2007/09/12/help-an-octopus-find-his-legs/
++Tengu: Reaction to sound. Speaking to you and your computer.
Smart Design Solutions:
++Tratti - A Noise Maker for Children: When you stand in front of something red you can record. Blue plays slower, yellow plays faster. green plays in revers and black will silence.
++Listen to yourself/the intimacy factor:
http://www.thisdeviceisforyou.com/
==Conversation Clock: http://social.cs.uiuc.edu/projects/conversationclock.html
++Syncromate: A phatic Technology for Mediating Intimacy.
++Playpals: http://www.inventiondb.com/browse.php?cubeid=1062
++Undercover: http://www.dana-gordon.com/undercover.htm
++Huggable: http://gaggio.blogspirit.com/archive/2006/08/02/the-huggable.html
PC Bunny: http://people.artcenter.edu/~berk/t_pcbunny.html
++FlirtBunnies: http://yg.typepad.com/makingtoys/2005/12/the_flirtbunnie_1.html

==Mission Eternity: http://missioneternity.org/cult-of-the-dead/

==Linkx http://medgadget.com/archives/2007/02/linkx_links_pla.html
++Musicure: Chirping Pillows send soldier to sleep in kosovo. Conceptually it related to the fact that hearing a familiar voice can be comforting in lonely times.
++Cutecircuit: http://www.cutecircuit.com/
++Hug Over a Distance: http://floydmueller.com/portfolio/hug_over_a_distance.htm
++Web are you: http://www.mauriciomelo.com/contents/interact05.htm
==CAST: Contextual Asynchronous System. "Good Morning" pillows for distant families: http://www.we-make-money-not-art.com/archives/007932.php
==Kiss Communicator: http://www.we-make-money-not-art.com/archives/007274.php
==Memento: Sharing Video Memories : http://www.we-make-money-not-art.com/archives/007122.php
==Hot cam: manual control car that can record kids own stories: http://3eyes.co.uk/views/public/?doc=HotWheels
==Primo Puel: My Special Partner talks, giggles and asks for cuddles. http://www.jbox.com/IMAGE/xg84t
==Accesories for Lonely Men: Noam Toran www.noamtoran.com


People:
Dana Gordon
Kelly Dobson http://web.media.mit.edu/~monster/

Text:
Why Toys Shouldn't Work "Like Magic"
Mark D. Gross, Michael Eisenberg, "Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control," digitel, pp. 25-32, The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07), 2007

Social subjectivity?
Should we design for everybody within a consensus or should we find a new line of products outside of the consensus? Should we go for the consensus and define what this consensus is or should we rethink the interaction with products itself? When researching on interaction design and defining visionnary work, I found the following quote to be inspiring:
Is it really so sad and dangerous to be fed up with seeing with your eyes, breathing with your lungs, swallowing with your mouth, talking with your tongue, thinking with your brain, having an anus and larynx, head and legs? Why not walk with your head, sing with your sinuses, see through your skin, breathe with your belly.
Where psychoanalysis says, "Stop, find your self again," we should say instead, "Let's go further still ... we haven't sufficiently dismantled our self." Substitute forgetting for anamnesis, experimentation for interpretation. Find your body without organs. Find out how to make it. It's a question of life and death, youth and old age, sadness and joy. It is where everything is played out. (150-151) - Gilles Deleuze and Félix Guattari, Mille Plateaux: Capitalisme et schizophrénie, 1980.

Blogs:
http://architectradure.blogspot.com/
http://we-make-money-not-art.com/
http://thinkgeek.com

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